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Dwarf fortress atom smasher hallway12/6/2023 The traditional repeater design is probably this fluid-based one (described on the forum by AncientEnemy): If it needs to be stopped for maintenance, one is probably best off simply dropping another bucket of water in it. It's possible to make a design that can be easily started and stopped, even one that conserves water, but such systems are complex, when the beauty of this design is its simplicity. Pond/pits can only be filled to 6/7 so you will need to set the pressure plate accordingly to trigger on 0-5/7. Note about pond/pit filling the repeater. Unfortunately, liquids behave semi-randomly, which means the period of this repeater can vary, making it unsuitable for fine timing applications. Counter-intuitively, making it smaller or removing more water slows the action of the repeater because the pressure plate never gets a chance to recover from triggering, which takes 100 ticks. ![]() To get the right amount of water in it, it's simplest to fill it all the way, then designate it as a water source (and perhaps another location as a pond) until a dwarf takes away a single bucket full of water.Īs designed (5 tiles of non-triggering water, 1 tile of triggering water), this setup triggers rapidly, on par with the repeaters described below. The lack of precision means that traffic repeaters are best utilized where a task needs to occur occasionally, but the timing is unimportant (such as triggering an atom smasher at the bottom of a garbage chute).Ī wave repeater is simply a wave traveling through a channel containing a pressure plate, as described in this forum post.Ī single 6/7 water tile flows through the channel, occasionally triggering a pressure plate set to trigger on 0-6/7 water. The signal from such a repeater varies widely, though it can be adjusted somewhat by choosing hallways with more or less traffic. The occasional periods of inactivity can also prove problematic in critical applications, though a vampire can be significantly more reliable than a group of living dwarves.įor low-priority tasks, a civilian-triggered pressure plate built in a hallway of the fortress can provide a simple oscillating signal automatically. Unfortunately, the cycle length cannot be modified, nor can the repeater be synchronized with other systems. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. After taking the first job, one dwarf will typically continue to pull the lever until becoming hungry, thirsty, or tired, at which point another dwarf will take over. ![]() A lever with a pull job on repeat provides the simplest repeating cycle.
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